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Sail the seven seas as the brave Captain Nemo and confront the forces of the Empire!
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.
Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!
With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!
Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.
Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.
Game 2nd printing.
Review
Nemo's War: 2nd Edition by The Secret Cabal Gaming Podcast
Thematically this game is freakin' awesome...I've played this game four and a half times now, [and it] is quickly becoming, I believe, one of my favorite games of all time...It's just awesome in every single way. ... Those motives are probably the most genius way of changing a gameplay kind of style that I've ever seen in any board game ever.
Alone Beneath the Sea by Space-Biff
For many solo gamers, Nemo’s War is one of the finest options out there. It’s easily the prettiest thing Victory Point Games has ever offered, if that matters to you. From the feel of the draw bags and the weightiness of the ship tokens to the crispness of the board’s visual design, there’s very little to complain about. ... Far more importantly, this is one of those rare dice games that never fails to excite, weaving a narrative that’s both gripping and ever so slightly somber, the tale of a man raging against the callous march of industrial progress. ... Its sensibilities are roguelike in nature — it’s tough, capricious, likely to end in failure, and each attempt presents new challenges, ships, and likelihoods of disaster. It isn’t a game you’ll win often, and its “triumph” score may elude you for many dozens of plays.
And, shipmate, is it fantastic. It’s rare enough for a solo game to receive such a loving treatment. Snap it up.
Complexity: 3.28 / 5
(Difficulty of understanding the game. From BoardGameGeek 's Weight Index)
*There are no plans to create a Japanese translation PDF for this product.
*Support for this product cannot be provided by the retailer. Please contact the manufacturer.